Design Principles

Fitts’s Law

The time required to move to a target is a function of the target size and distance to the target.

Fitts’ Law states that the smaller or farther a target, the longer it takes to accurately point and move to it. It emphasizes the tradeoff between speed and accuracy in movement, affecting control design and layout efficiency, especially in rapid, precise tasks like using a mouse or touchscreen.

Takeaways
  • Larger, closer targets improve accuracy and speed: Controls should be designed to be easily reachable or larger to reduce errors.
  • Position buttons at screen edges or corners: These areas limit movement, making selection faster and more accurate.
  • Minimize homing movements: Reducing fine adjustments during movement enhances performance and reduces mistakes.

Aesthetic-Usability Effect

Aesthetic-Usability Effect

Chuncking

Alignment